SoulWorker, FreePlay Anime Action MMO, verbindet rasante Kombos mit echtem Anime-Feeling. Exzellente Reaktion und präzises Timing sind gefragt, um. Klasse: Kitarist (Nahkampf/Fernkampf; Support). Waffe: E-Kitara. Emotion: Jammer. Das Küken der SoulWorker ist genauso verletzlich wie. die Rolle eines solchen SoulWorker, müssen ihre Kräfte dabei aber erst entdecken und entfesseln. Je nach gewähltem Charakter (4 Klassen.
SoulWorker - Anime Action MMO spielendie Rolle eines solchen SoulWorker, müssen ihre Kräfte dabei aber erst entdecken und entfesseln. Je nach gewähltem Charakter (4 Klassen. auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch. zur soul worker ist ein anfangs nicht leicht aber mit Viel geduld und gute freunde kann mann alles schaffen z.b beim leveln von 54 auf 55 kann.
Soulworker Klassen Gameforge Login Video[Soulworker] 9th Soulworker, Lee Nabi – Teaser trailer
Nicht eine bestimmte Ansammlung Casino Blog Regeln, Double Triple Chance oder Fortunes of Roulette Farben an, einen Blick auf Tabelle zu werfen und sich bereits. - SoulWorker kostenlos spielen – Action-MMORPG im Anime-StyleSprache ändern. SoulWorker (Hangul: 소울워커, also known as SoulWorker Online) is an anime-style free action massively multiplayer online role-playing game developed by Lion Games Studios from South Korea. The game story takes place fifteen years ago after a portal, known as the void, started bringing demons into the world. Fifteen years later, children that were once lost to the void were transported Engine: Vision. SoulWorker is an extremely popular Korean fantasy action MMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. In diesem Guide wollen wir euch die Protagonisten von SoulWorker und ihre.
Sends a wave of sword energy forward with a rather large horizontal and forward range. You can slice enemies in half with this of course not literally, but you get the point.
Best combo-ed with Blow Up so you don't run out of SG. Increases the number of slashes through charging max 3 total slashes , though at slightly reduced damage.
Takes some time to charge 3 levels though, so make sure you find a good spot where you won't be interrupted. Swords rain down from the sky in a large circle in front of you.
Very high damage skill but with long cooldown. Invincible throughout the whole animation so it can also be used as an iframe while attacking the boss.
Similar to Special Ability Mastery, you kick downwards, but with swords raining down together with you. Good damage but long cooldown.
Dash forward and back while slicing enemies in the way, pulling them towards you. Has a really long animation lock after dashing back so you would rarely want to use this against bosses unless you can afford to dodge cancel with your limited stamina.
Skill build: Lily Bloomerchen. While on the ground, pass through enemies in a straight line like a phantom, slowing them. While in the air, does a spinning combo twice, with the first moving forward, and second towards the ground.
The ground ability gives negligible SG gain, while the air ability does the opposite. While running, do a two hit attack much faster than the standard dash attack, though with a smaller range and less forward momentum.
Increases Critical Damage, which is the core of Lily's skill set. If you don't take this then you might as well play a different class.
Love living on the edge? Take this passive if you can cope with it, though I won't recommend this to anyone seeing how lag can already easily get you killed with full HP.
Spin your scythe and slash surrounding enemies, with a final hit that pushes enemies away. Low damage so n ot worth maxing prior to advancement.
Increases the attack range of Evil Slash dramatically, so you could use it as filler while fighting crowds of mobs.
Low damage, short gap-close ability while damaging enemies along the way, ending with a spinning slash. If you want to see Lily die often, go ahead and spam this skill, since it has a horrendous animation lock.
And if your ping is bad, it desyncs her position so she could get hit by attacks that she should've been out of range of.
Sucks that you can't Lvl 0 this skill for that free 1 SP. Swing your scythe upward and launch enemies into the air doing low damage. Very fast animation so it's useful to chain your 3-step combo, but useless otherwise.
Let's you charge the attack so that you jump up together with the mobs. Lvl 1 it cuz if you even maxed Scythe Cutter in the first place why dafuq would you save on this 1 SP?
Do a rotating slash, and then slice enemies ahead of you together with the Grim Reaper, knocking them back. Not really useful on its own, which is why the extension is a must have.
You steal HP from only 1 target no matter how many enemies you hit. Have to max Lvl to get the most lifesteal. Arguably what makes Lily self sustainable when soloing, though still very crit reliant to even be able to steal enough HP back.
Summons the Grim Reaper some ways ahead of you to pull enemies within a certain radius towards it. Good crowd control and SA destruction capability, though you have to take into account the cast time.
Increases the range of the Grim Reaper's pull dramatically at max Lvl. Throw your scythe forward like a boomerang, pulling enemies in a straight line towards you.
Good as minor crowd control. Considerable damage if all hits connect, but this rarely happens against bosses.
Take this if you wanna keep the boomerang crowd control effect from Death Grinder, but with higher damage and a slightly wider range of effect.
Same downside as stated above. Take this if you wanna summon a short Damage over Time whirlwind when your scythe reaches max range.
The boomerang crowd control effect will be removed so take this extension at your own discretion. Summon the Grim Reaper on top of you, which pulls nearby enemies towards you in a small radius while spinning it's scythe, damaging them.
Range increases per Lvl. Increases the damage of the additional attack after the spin significantly, while adding a forward straight line damage wave to [RMB].
Enter a frenzied slashing stance and spam [LMB] to continuously slice enemies in a wide area in front of you. You cannot move while in this state, and can only exit the stance by either finishing the combo early with [RMB], dodging, or until the timer runs out which also finishes with [RMB] on it's own.
Adds a Defense Ignore effect to the skill, which affects other skills which are still on the field like Death Tornado. Would recommend this over the other extension.
Lily already has very high Critical Rate with her Party buff skill not to mention gear as well but that's a whole topic on it's own.
Take the other extension for long-term benefits. Summons the Grim Reaper to launch enemies on the ground into the air, doing moderate damage and SA destruction.
Max it if you have spare SP. One of the main reasons people play Lily or want Lily in their parties. Obviously max this unless you wanna get kicked from parties lmao,.
Spawns a tornado which attacks surrounding enemies while lifting them up. Very powerful if all hits connect. Usually combo-ed with Big Plastica's golden balls for maximum DPS just spam the goddamn tornado , though you would need to refill SG using consumables unlike Haru's ez mode called Blow Up.
Death Tornado now follows the enemy slowly while dealing slightly more damage per tick, though I have no idea which enemy it follows while in a group of enemies.
May sometimes bug and float away from bosses randomly bugged for me when fighting Enoch. Still better to take this than the other extension.
Death Tornado's area is definitely widened, but not in a way you'd expect. The tornado now moves left to right while progressively moving forward, which means overall less DPS on a single target.
Please do not ever take this, unless you like to intentionally nerf your own damage. Summon the Grim Reaper to attack along with you, smashing the ground and causing 3 shock waves to appear, splitting up in a cone-shaped area ahead of you.
This deals very high damage if all 3 shock waves hit your target, but standing too close to your target has the opposite effect, so position accordingly.
Pulls enemies ahead of you in a moderately large area, summons a guillotine, then pushes the enemies towards it, dealing insane burst damage.
Has a relatively small area of effect, so make sure your target cannot move before using. You're invincible during the entire animation.
Side note: not sure if it's just me, but if you haven't maxed this skill, the damage seems to take forever to apply, since the guillotine seems to drop way slower.
Spins around with the scythe creating a pseudo-tornado while gradually landing. High damage skill but also has a long cast time. Enter an offensive stance.
Ends with a final strike when the timer runs out or if you dodge cancel. Skill build: Erwin Arclight.
While on the ground, throws a proximity mine which slows enemies caught in the explosion when activated. While in the air, shoots 3 explosive bullets, applying Stun to enemies caught in the blast.
While running, fire a single shot forward which damages enemies in a relatively wide area. Casts much faster than the standard dash attack and thus makes you less vulnerable when using it.
Arguably the core stat of Erwin's survivability. Once you max this, you'll start seeing a lot of attacks on you missing doing half damage.
Though unreliable, it can sometimes save your ass when in a tight spot. Does a somersault kick to launch enemies into the air. Low damage on it's own, but it's meant to set up for the extension anyway.
Shoot an energy bullet forward. Weak damage so wouldn't recommend. Enters a firing stance right after the kick.
Hold [LMB] to continuously shoot enemies in front within a short range. Erwin will fire a final shot either once the timer runs out, or you release [LMB].
Cannot move while in this stance, but can be dodge cancelled. Staple skill for Erwin until lategame. Fire a volley of shots ahead.
Can move while using this skill, but damage is really low and is useless as filler since it costs too much SG for its damage.
Slam into enemies a short distance ahead and shoot them point blank. Low damage like Rapid Fire, and similarly costs too much SG for its damage.
Shots from Gun Combination now pierce enemies though still at a short range. Not worth the cost. An escape manoeuvre where Erwin dashes backwards relative to where he's facing, while doing light damage on his starting position.
I recommend holding off on maxing it for the extensions till Advancement arrives. Leaves a smoke screen circular AoE at Erwin's starting position, slowing enemies who step into it, which lasts for 3 seconds.
The timer is refreshed if they remain in the area of effect. Enter a firing stance and continuously fire bullets towards wherever your reticle is aiming at by holding [LMB].
Stance ends when either the timer runs out, or if you release [LMB]. Scales with attack speed just like Sky High-Aerial Shots. Bullets do pierce enemies though I'm unsure how many or how far the piercing applies.
You cannot move while in this stance, but can dodge cancel it. Changes Focus Shot such that an additional shot will be fired when the stance ends.
The additional shot will expand on impact with an enemy to stun enemies within a spherical range.
Stun duration increases per Lvl. Imo not as useful as the other extension. Similar to Paralyzing Shot, but instead of a Stun effect, the bullet will pull enemies towards it after hitting an enemy.
Pull range increases per Lvl. Arguably the only crowd control skill Erwin has, so I would definitely recommend this extension.
You can choose to tap [LMB] during focus shot to immediately fire off the Black Hole instead of firing a volley of bullets first. Move forward quickly while shooting your pistols like you're breakdancing or something.
Deals damage to surrounding enemies, though at a relatively short range. Generally deals rather low damage since you will rarely land all your shots on a single target.
Only Lvl 1 it if you want to use it in your combo, otherwise not SG-efficient. Transform your pistols into a sniper rifle to fire a very powerful shot that pierces enemies in a straight line.
Begin charging your shot by holding down the skill key, and release to fire. Damage is determined by how many levels you've charged, up to 3 levels.
Even though it's a sniper shot, the range isn't as far as you think, so don't go running to the other end of the map and expect your shot to land on target.
This is what makes Guided Shot so powerful. A must take for sure. Transforms your pistols into a grenade launcher to fire a shot which travels in an arc, dealing damage in a mid-sized area.
Erwin "carpet bombs" a diamond-shaped area in front of him with his weapon s to inflict small damage and a negligible Damage over Time debuff, but with very high SA destruction values.
Do take note of the cast time if you wanna use it though. Dabei ordnen wir sie nach Schwierigkeit: von den Figuren, die leicht zu spielen sind, bis hin zu denen, die sich eher an erfahrene Spieler richten.
Sie agiert mit einem gewaltigen Schwert, das sie mal mit einer, mal beiden Händen führt, eben je nach Attacke. Damit führt sie eine mächtige Combo aus.
Damit beschwört sie eben den namensgebenden Regen herauf, so dass Dutzende Energieklingen auf die Gegner niederprasseln.
Erwin ist nicht nur ein Charmeur, sondern auch sehr geübt im Umgang mit seinen zwei Revolvern. SoulWorker Overview. FEATURES Enthralling Anime story based on humanity's battle for survival Hordes of enemies threaten the barely standing world of SoulWorker: There's not only beasts from other dimensions, but also a private military conglomerate and other power-thirsty peoples trying to wipe out all of humanity.
Four classes at launch At launch there'll be four classes to choose from, each radiating a true Anime feel. An optimized third-person camera lets the action-laden battles shine and serves to highlight the beauty of the real-time effects.
Large PvE content with adventurous dungeons Over PvE dungeons with episodic final bosses are split across different difficulty levels.
In doing so, the initial instances tell the story behind SoulWorker, whilst adventures in regions with a higher level or daily challenges offer opportunities for big rewards.
A PvP Zone for mass battles on an open battlefield "District 6" is a dangerous PvP area where players can go head to head that borders on the PvE zones.
Mad monsters and a gigantic boss in the centre of the zone only serve to increase the thrill. Crafting, guilds, housing and plenty more There is a wealth of items to be crafted using blueprints.
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Unsourced material may be challenged and removed. Retrieved March 4, Lion Games Co. Retrieved October 2, Retrieved June 6, December 25, Anime News Network.
April 6, Retrieved July 7, February 16, Larx Entertainment.